Family game

Hoot Owl Hoot!

Match colours together to fly the owls home before sunrise

2–4players · best with 2-4
15 minplaying time
4+recommended age
Learning curve
Very easy1 / 5
EasyDemanding
Luck & skill
More luck than skill
LuckSkill
Interaction
High
Set-up
About 2 min
Reading
None

The quick verdict

Full verdict ↓

Great for Pre-schoolers playing their first real board game with a parent or an older sibling

Think twice if Your children are already 6 or 7 and want more of a challenge. The choices are simple, and Outfoxed! is the better cooperative step up

How we rate it

Learning curve. One of the simplest games on our scale: match a colour, move an owl. Peaceable Kingdom says 4 and up, and parents report three-year-olds playing happily with help.

Luck & skill. The cards you draw decide most of the game, including when the sun cards turn up. The real choice is which owl to move. Flying a straggler, or using owls in the way to hop further, can make the difference.

Interaction. It's fully cooperative and every hand is face up, so everyone can suggest which owl to move each turn.

Set-up. Choose a level (3, 4 or 6 owls) and put the owls on the numbered start spaces. Put the sun token at the start of its track, shuffle the cards and deal three to each player, face up. The youngest player goes first.

Reading. There's nothing to read or count. Each card shows a colour or a sun. An adult reads the short rules once. Players do need to tell six colours apart.

Learning curve: 1 = UNO or Connect 4; 3 = Catan; 5 = a heavy strategy game. These describe the experience, not an overall score.

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Is Hoot Owl Hoot! right for you?

Great if

  • Pre-schoolers playing their first real board game with a parent or an older sibling
  • Children who find losing hard, since the team plays against the sunrise, not against each other
  • Practising colours and simple planning, such as choosing which owl to move to help the team
  • Grandparents and small children playing together, with no reading or English needed

Skip it if

  • Your children are already 6 or 7 and want more of a challenge. The choices are simple, and Outfoxed! is the better cooperative step up
  • You want a game the adults will enjoy for its own sake. This is one you play for the child
  • Your child is under 4. Peaceable Kingdom makes other cooperative games for toddlers, such as Smoosh and Seek Treehouse (ages 3+) and Panda's Picnic in the Park (ages 2+)

A place on the honours list

Good company to be in.

Recognition from beyond our table.

Major Fun Award, 2011 (Winner)

Oppenheim Toy Portfolio Platinum Award

Parents' Choice Award, Silver

Dr. Toy 100 Best Children's Products

FamilyFun Magazine Toy of the Year

How Hoot Owl Hoot! plays

The board shows a winding path of coloured spaces through a forest at night, ending at the owls' nest. Depending on the level you choose, you start with three, four or six owl figures on the start spaces, and the sun token at the beginning of the sunrise track. Everyone gets three cards, kept face up so the whole team can see them and plan together.

  • Time to teach: about 3 minutes.
  • Reading and language: There is nothing to read and nothing to count. Each card shows either a colour or a sun, and owls fly to the next space of the matching colour, so a child who knows colours can play from the first turn. A parent reads the short English rules once. The game does depend on telling colours apart, which is worth knowing if your child has difficulty with colour vision.

HOW TO PLAY HOOT OWL HOOT-KID TESTED AND REVIEWED · Dad life projects

If this creator doesn’t allow embedded playback, watch on YouTube ↗.

A turn, step by step

  1. 1
    Play

    Everyone keeps three cards face up, so the team can plan together. On your turn, play one card. A colour card lets you fly any owl to the next empty space of that colour, hopping over any owls in the way.

  2. 2
    Sun

    If you hold a sun card, you must play it instead, and the sun moves one step closer to morning. Then draw a card so you have three again.

  3. 3
    Win

    An owl flies into the nest when no free space of its colour is left ahead. Get every owl home before the sun reaches the end of its track and the whole team wins. If the sun gets there first, everyone loses together and tries again.

Read the official rules (PDF)Hoot Owl Hoot! instructions (MindWare printing) · English
The full explanation: how a game of Hoot Owl Hoot! goes

On your turn you play one card and then draw a new one. A colour card lets you fly any owl, not just 'your' owl, forward to the next empty space of that colour. If that space already has an owl on it, you fly over it to the next free space of the same colour, so playing the same colour several times in a row can carry owls a long way.

Sun cards are the timer. If you have one in your hand, you must play it, and the sun moves one step along the sunrise track. When there is no space of the card's colour left ahead of an owl, that owl flies straight into the nest.

The team wins if every owl reaches the nest before the sun reaches the end of its track. If the sun gets there first, everyone loses together, and the rules simply say to set the owls back at the start and try again. As a small bit of fun, the rules also suggest saying 'Hoot!' each time an owl flies over another.

The decisions are small but real: which owl to move, and whether to help a straggler catch up. The rules themselves warn against letting any owl fall too far behind. With three owls the game is gentle, while six owls makes it much harder to beat the sun, so it has some room to grow as your child does.

What's in the box

  • 1Game board
    a winding path of coloured spaces through the night forest, with the sunrise track and the nest
  • 6Owls
    use 3, 4 or 6, depending on the level
  • 36Colour cards
    in six colours
  • 14Sun cards
    each moves the sun one step
  • 1Sun token
  • 1Rules sheet

From MindWare's product page for item GM106 and from both rule sheets: Peaceable Kingdom's 2010 printing and MindWare's 2018 printing list the same parts, with 50 cards in all. Only one edition exists; newer boxes carry MindWare's copyright. A Canadian store's listing says the colour cards are six of each colour.

Where to buy

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How to make sure you get a genuine copyEditions and the details worth checking.

About the editions

All copies in India are imports: the game isn't made or distributed here, and there is no Indian edition. The standard box is Peaceable Kingdom's item GM106; newer printings carry a MindWare copyright, because MindWare bought Peaceable Kingdom in 2017. Our Amazon.in link goes to Peaceable Kingdom's imported English edition.

Before you choose

  • Look for the Peaceable Kingdom name and the full title 'Hoot Owl Hoot!' on the box. Owl games with similar names, such as Peek-A-Hoot, are different games.
  • Count the pieces: 6 owls, 50 cards (14 sun cards and 36 colour cards), the board and a sun token.
  • Check for the item number GM106. US retailers list its barcode as 643356046768, though newer MindWare printings may carry a different one.
  • On Amazon.in, check that Peaceable Kingdom is the brand and see who the seller is before you pay. The genuine listing has Peaceable Kingdom in its title.

What reviewers and players say

Hoot Owl Hoot! is a favourite first board game for pre-schoolers. Major Fun's reviewer found it easy to learn, quick to play and suitable even for very young children. A parent on Reddit who wrote up 31 toddler games gave it an A, calling it better than Candy Land in everything but theme, because deciding which owl to move is a real choice. The team plays against the sunrise, so nobody loses alone, but a child who hates losing can still be upset when the sun wins. Adults will find little in it for themselves.

What people love

  • No reading or counting: knowing colours is enough, so three- and four-year-olds can take part
  • Small but real choices, such as which owl to move and how to hop over owls to fly further
  • Everyone wins or loses together, so no child is left as the loser
  • Three levels (three, four or six owls) let it get harder as a child grows

Common complaints

  • Holding a sun card means you must play it, which can feel like losing your turn; one parent simply lets their child play again
  • There's little in it for adults, and children of 6 or 7 may outgrow it quickly
  • A child who hates losing can still be upset when the sun comes up first, even in a team game
Based on 6 reviews and discussions

Summarised in our own words from the sources above. We don't use Amazon reviews or ratings.

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Why consider itThis game

Match colours together to fly the owls home before sunrise

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The next cooperative step up, for ages 5 and up, adding simple detective work

A different fit

Another first board game for young children, for when your child is ready to play to win

Players2–42–42–4
Best with2-42-42-4
Play time15 min20 min15–20 min
Age4+5+5+
RulesEasyEasyEasy
Indian editionImportedImportedImported
On this pageExplore Outfoxed! Explore Dragomino

Also worth a look (not in our catalogue yet): Smoosh and Seek Treehouse – Another Peaceable Kingdom cooperative game, for ages 3 and up.

Questions people ask about Hoot Owl Hoot!

What age is Hoot Owl Hoot! for?

The box says 4 and up. It has three levels, starting with three owls and going up to six, so it can grow with a child for a while. Children who are already comfortable with board games at 6 or 7 may want more decisions, such as Outfoxed! offers.

Does my child need to read or count to play Hoot Owl Hoot!?

No. Cards show colours or a sun, and owls fly to the next space of the matching colour, so no counting is involved. An adult only needs to read the short rules once.

Is Hoot Owl Hoot! made in India?

No. It isn't made or distributed here, so every copy is imported, and our Check price on Amazon.in button goes to Peaceable Kingdom's imported English edition. MindWare owns Peaceable Kingdom, so newer boxes carry its copyright. For even younger children, Peaceable Kingdom also makes Smoosh and Seek Treehouse (ages 3+) and Panda's Picnic in the Park (ages 2+).

What happens if the sun comes up before the owls get home?

Everyone loses together. The rules say to put the owls back at the start and try again, and since nobody beats anybody else, the loss is shared rather than personal.

Game facts

Designed by
Susan McKinley Ross
Publisher
Peaceable Kingdom (owned by MindWare since 2017), USA
First published
2010
Players
2–4
Barcode
0643356046768
Language
No reading – There is nothing to read and nothing to count. Each card shows either a colour or a sun, and owls fly to the next space of the matching colour, so a child who knows colours can play from the first turn. A parent reads the short English rules once. The game does depend on telling colours apart, which is worth knowing if your child has difficulty with colour vision.
Awards
Major Fun Award, 2011 (Winner); Oppenheim Toy Portfolio Platinum Award; Parents' Choice Award, Silver; Dr. Toy 100 Best Children's Products; FamilyFun Magazine Toy of the Year
Sources & photo creditsThe references behind this guide.