Card game

7 Wonders

Build an ancient city by picking one card and passing the rest.

3–7players · best with 4-7
30 minplaying time
10+recommended age
Learning curve
Involved4 / 5
EasyDemanding
Luck & skill
Mostly skill
LuckSkill
Interaction
Medium
Set-up
About 10 min
Reading
Little

The quick verdict

Full verdict ↓

Great for Groups of five to seven who want a real strategy game without long waits between turns

Think twice if You usually play as two – the base game needs at least three, and 7 Wonders Duel is the two-player version

How we rate it

Learning curve. Our anchor for 4, alongside Wingspan. Each turn is simple (pick a card, use it), but there are many icons and seven ways to score, so the first game is slow.

Luck & skill. Which cards you are dealt and passed adds some luck, but reading your neighbours and planning what to build decides most games.

Interaction. You only deal with your two neighbours: you buy resources from them, compare armies with them and watch which cards you pass them. Nobody can attack your city directly.

Set-up. First game: about 20 minutes to punch out the coins and tokens and sort the cards. After that, about 10 minutes: split the cards into the three Ages, put back the cards marked for more players than you have, draw guild cards (players + 2) into Age III, and give everyone a Wonder board and 3 coins.

Reading. Card effects are icons; the only words on cards are building names. In the first games players check the Description of Effects sheets to learn what the icons mean.

Learning curve: 1 = UNO or Connect 4; 3 = Catan; 5 = a heavy strategy game. These describe the experience, not an overall score.

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Is 7 Wonders right for you?

Great if

  • Groups of five to seven who want a real strategy game without long waits between turns
  • Families with teenagers who are ready for something deeper than Monopoly
  • Players who enjoy building something over the game and watching it pay off at the end
  • Tables where people speak different languages, once everyone has learnt the icons

Skip it if

  • You usually play as two – the base game needs at least three, and 7 Wonders Duel is the two-player version
  • Your group wants chatter, bluffing or deal-making – play is quiet, and you mostly deal with your two neighbours
  • First-timers who dislike icon-heavy cards – expect to check the effects sheet often in your first game

A place on the honours list

Good company to be in.

Recognition from beyond our table.

Kennerspiel des Jahres · Winner · 2011 official award mark
Winner · 2011

Kennerspiel des Jahres

The German jury’s award for games with a little more depth.

Meet the jury’s choice ↗
More recognition 1

Deutscher Spiele Preis (German Game Prize), 2011 (Winner (1st place))

How 7 Wonders plays

Each player gets a Wonder board for one of seven ancient cities, such as Babylon, Olympia or the Colossus of Rhodes. The board gives you a starting resource and shows two to four Wonder stages you can build, with a Day side and a harder Night side. Everyone starts with 3 coins.

  • Time to teach: about 15 minutes.
  • Reading and language: Card effects are shown as icons, not sentences, and every colour also has its own symbol for colour-blind players. Card names and the rulebook are in English, and the box includes Description of Effects sheets that explain each icon. Once players learn the symbols, nobody needs to read during play.
Coins, cards and military tokens · Photo: Asmodee

7 WONDERS TUTORIAL VIDEO | Learn how to play 7 Wonders in 10 minutes! · Repos Production · Official

Choose a video · Watch right here

If this creator doesn’t allow embedded playback, watch on YouTube ↗.

A turn, step by step

  1. 1
    Pick

    Everyone looks at their hand, secretly picks one card and puts it face down. Then all players reveal at the same time, so nobody waits for a turn.

  2. 2
    Play

    Build the card by paying its cost (buy a missing resource from a neighbour for 2 coins, or build it free if you own the card it chains from). Or tuck it under your board to build the next Wonder stage, or discard it for 3 coins.

  3. 3
    Pass

    Pass the rest of your hand to your neighbour: left in Ages I and III, right in Age II. After six turns, compare military strength with both neighbours and take victory or defeat tokens.

  4. 4
    Win

    After Age III, add up points from your Wonder, coins, military tokens, buildings and science. The highest total wins; a tie goes to the player with more coins.

Read the official rules (PDF)7 Wonders - rules, English, second edition (SEV-EN02) · English
The full explanation: how a game of 7 Wonders goes

The game has three rounds, called Ages. At the start of each Age everyone is dealt seven cards. You all secretly choose one card, reveal at the same time and pass the rest of your hand to a neighbour: to the left in Ages I and III, to the right in Age II. On the sixth turn you get two cards; you play one and discard the other.

With the card you picked you do one of three things: build it, tuck it under your board to complete the next stage of your Wonder, or sell it for 3 coins. If you lack a resource you can buy it from a neighbour for 2 coins. Some later buildings are free if you already built the earlier building they chain from.

The card colours point to different plans. Brown and grey cards give resources, blue cards give points, yellow cards give coins and trading perks, red cards add military strength, green cards give science symbols, and purple guilds in Age III score in special ways. At the end of each Age you compare military strength with both neighbours and take victory or defeat tokens.

After Age III you add up points for your Wonder, coins (1 point per 3 coins), military tokens and your blue, yellow, green and purple cards. Science scores both for sets of the same symbol and for sets of three different symbols. The highest total wins; if there's a tie, the player with more coins wins.

What's in the box

What's in the box · Photo: Asmodee
  • 7Wonder boards
    double-sided: an easier Day side and a Night side
  • 148Age cards
    49 for Age I, 49 for Age II and 50 for Age III
  • 78Coins
    54 worth 1 and 24 worth 3
  • 48Military Conflict tokens
    24 Defeat tokens (-1) and 24 Victory tokens: 8 each of +1, +3 and +5, one value per Age
  • 1Score pad
  • 3Description of Effects sheets
    explain every icon in the game
  • 1List of cards and chains sheet
  • 1Rulebook
    8 pages, English

Box: 29.8 × 29.8 × 7.6 cm, 1.28 kg. Handy to know for gifting and travel.

From the contents list on page 2 of Repos Production's English second-edition rulebook (SEV-EN02, (c) 2020), which is the edition sold in India (SKU SV01EN). It matches the count check already on our basic page. The 2020 edition is for 3 to 7 players only; the first edition's two-player variant was dropped. Not checked against a physical box sold in India.

Where to buy

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How to make sure you get a genuine copyEditions and the details worth checking.

About the editions

There is no Indian edition, and no official Indian distributor for Repos Production or Asmodee turned up, so every copy sold in India is an imported English box. The one to look for is the second edition (SKU SV01EN), the 2020 version for 3 to 7 players. Our Amazon.in link goes to the imported English second edition (SV01EN).

Before you choose

  • The box front should show the 7 Wonders logo and 'Antoine Bauza', with the Repos Production logo on the box. Listings under unrelated toy brands, or with generic titles such as '7 Wonders Board Game, Strategy and War Theme', are not official.
  • Be wary of a set that costs a fraction of the usual price. A new '7 Wonders' that is much cheaper than genuine second-edition copies and doesn't name Repos Production is a strong warning sign.
  • Count the contents: 7 Wonder boards, 148 Age cards (49 for Age I, 49 for Age II, 50 for Age III), 78 coins, 48 Military Conflict tokens, a score pad, three Description of Effects sheets, a list of cards and chains, and the rulebook.
  • Each card back shows its Age and passing direction, and each front has a small colour-blind symbol and a minimum player count. Copies often blur or drop these small icons.
  • Overseas retailers list the English second edition with barcode 5425016924006, and its rules are coded SEV-EN02. If you're unsure about a listing, ask the seller for a photo of the barcode and the importer's sticker.

What reviewers and players say

Reviewers call 7 Wonders a modern classic. Everyone plays at the same time, so even seven players finish in about half an hour, and there are many ways to score. The 2020 second edition is praised for bigger Wonder boards, cleaner cards, a better insert and new icon reference sheets, while the game itself is almost unchanged. The main catch is the first game: there are lots of icons to learn and seven scoring categories. Some players also find it quiet, because you mostly deal with your two neighbours, and there is no two-player mode (that is what 7 Wonders Duel is for).

What people love

  • Everyone picks and plays at the same time, so there's almost no waiting, even with seven players
  • Many ways to win: science, military, Wonders, trade or blue-card points
  • The second edition looks and handles better: larger Wonder boards, shiny Age card backs, a tidy insert and icon reference sheets
  • Once the icons are learned there's almost nothing to read, so mixed-language groups can play together

Common complaints

  • The first game is slow: many icons to learn and a long scoring sheet
  • You only really deal with your two neighbours, so it can feel like everyone is playing alone
  • No two-player mode in the second edition, and expansions must match the edition you own
Based on 7 reviews and discussions

Summarised in our own words from the sources above. We don't use Amazon reviews or ratings.

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Why consider itThis game

Build an ancient city by picking one card and passing the rest.

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A different fit

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Players3–722–52–4
Best with4-723-52-3
Play time30 min20–30 min15–20 min30 min
Age10+10+8+10+
RulesMediumMediumEasyEasy
Indian editionImportedImportedImportedImported
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Questions people ask about 7 Wonders

Can 7 Wonders be played with 2 players?

The current second-edition base game is for 3 to 7 players. For two, buy 7 Wonders Duel, a separate game designed for exactly two.

Should I buy 7 Wonders or 7 Wonders Duel?

It depends on how many people usually play. 7 Wonders works from three up to seven players and shines with bigger groups, while Duel is only for two. Many couples own Duel; families and friend groups usually get more out of the original.

What is the difference between the first and second edition of 7 Wonders?

The 2020 second edition has updated art, tweaked card costs, changes to some Wonder boards and one changed guild. The way you play is the same. Its expansions were reworked too, so match your expansions to your edition.

Is 7 Wonders too hard for children?

The box says 10 and up. The turns are simple, but there are many icons to learn and several ways to score, so the first game takes a while. For younger children, 7 Wonders Architects is a lighter game from the same family.

Game facts

Designed by
Antoine Bauza
Publisher
Repos Production (Asmodee)
First published
2010
Players
3–7
Barcode
5425016924006
Language
Little reading – Card effects are shown as icons, not sentences, and every colour also has its own symbol for colour-blind players. Card names and the rulebook are in English, and the box includes Description of Effects sheets that explain each icon. Once players learn the symbols, nobody needs to read during play.
Box size and weight
29.8 × 29.8 × 7.6 cm, 1.28 kg
Awards
Kennerspiel des Jahres (Germany's Connoisseur Game of the Year), 2011 (Winner); Deutscher Spiele Preis (German Game Prize), 2011 (Winner (1st place))
Sources & photo creditsThe references behind this guide.